WARZONE NOTES DE MISE À JOUR
WARZON - ÉQUILIBRAGE DES ARMES
ARMES
AR
neutral
GENERAL CHANGES
neutral
-
Headshot multiplier reduced from 1.2x to 1.12x
-
Lower Torso multiplier reduced from 0.95x to 0.9x
-
Sprint to Fire speed slowed from 190ms to 215ms
-
Aim Down Sight speed slowed from 270ms to 285ms
-
Aim Down Sight move speed reduced from 3.2m/s to 3m/s
AR
neutral
GENERAL CHANGES
neutral
-
Reload Speed Increased by 15% to align with other Black Ops 6 ARs
-
Flip Mag adjusted from 25 rounds to 30 rounds
AR
neutral
GENERAL CHANGES
neutral
-
Reload Speed Increased by 15% to align with other Black Ops 6 ARs
AR
neutral
GENERAL CHANGES
neutral
-
Maximum Damage: 28 → 32 (range 0–31.8m)
-
Medium Damage Range 1: no change in damage (range reduced from 43.1m to 41.9m)
-
Minimum Damage Range: range reduced from >48.2m to >41.9m
-
Visual Recoil Reduced
AR
neutral
GENERAL CHANGES
neutral
-
Maximum Damage: 38 → 40 (range 0–35.5m)
-
Medium Damage Range 1: 34 → 38 (range 35.5–45.7m)
-
Minimum Damage: 30 → 32 (range >45.7m)
-
Bullet Velocity increased from 720m/s to 810m/s
-
Sprint to Fire speed improved from 252ms to 200ms
-
Headshot multiplier decreased from 1.3x to 1.14x
-
Lower Torso multiplier decreased from 0.96x to 0.85x
-
Visual Recoil Reduced
AR
neutral
GENERAL CHANGES
neutral
-
Maximum Damage: 27 → 32 (range extended from 0–25.4m to 0–43.18m)
-
Medium Damage Range 1: 24 → 27 (range shifted to 43.18–55.88m)
-
Minimum Damage: 20 → 25 (range >55.88m)
-
Bullet Velocity increased from 720m/s to 820m/s
-
Upper Torso multiplier decreased from 1.1x to 0.95x
-
Visual Recoil Reduced
AR
neutral
GENERAL CHANGES
neutral
-
Maximum Damage: 31 → 39 (range 0–38.1m)
-
Medium Damage Range 1: 28 → 33 (range 38.1–48.2m)
-
Minimum Damage: 25 → 29 (range >48.2m)
-
Bullet Velocity increased from 720m/s to 800m/s
-
Visual Recoil Reduced
SMG
neutral
ATTACHMENTS
-
-
Vertical Recoil penalty reduced from 40% to 20%.
SMG
neutral
GENERAL CHANGES
neutral
-
Drop Time improved from 0.5s → 0.3s
SMG
neutral
GENERAL CHANGES
neutral
-
[Max Range] Damage: 28 → 34 ⇧
-
[Max Range] Range: 0 - 11.9m → 0 - 10.6m ⇩
-
[Medium Range 1] Damage: 24 → 32 ⇧
-
[Medium Range 1] Range: 11.9 - 19m → 10.6 - 17.7m ⇩
-
[Min Range] Damage: 20 → 21 ⇧
-
[Min Range] Range: >19m → >17.7m ⇩
-
Medium Damage Range 2 Removed
-
Lower Torso multiplier decreased from 1x to 0.85x
SMG
neutral
GENERAL CHANGES
neutral
-
[Max Range] Damage: 42 → 45 ⇧
-
[Max Range] Range: 0 - 11.4m → 0 - 11.9m ⇧
-
[Medium Range 1] Damage: 35 → 38 ⇧
-
[Medium Range 1] Range: 11.4 - 20.3m → 11.9 - 20.3m ⇧
-
[Min Range] Damage: 27 → 30 ⇧
-
[General] Medium Damage Range 2 Removed
-
[General] Sprint to Fire speed slowed from 66ms to 120ms
-
[General] Headshot multiplier decreased from 1.3x to 1.13x
-
[General] Upper Torso multiplier decreased from 1.1x to 1x
-
[General] Lower Torso multiplier decreased from 1x to 0.95x
-
[General] Visual Recoil Reduced
SMG
neutral
GENERAL CHANGES
neutral
-
[Max Range] Damage: 34 → 38 ⇧
-
[Max Range] Range: 0 - 10.1m → 0 - 11.1m ⇧
-
[Medium Range 1] Damage: 28 → 34 ⇧
-
[Medium Range 1] Range: 10.1 - 22.3m → 11.1 - 19.8m ⇧⇩
-
[Min Range] Damage: 19 → 24 ⇧
-
[Min Range] Range: >22.3m → >19.8m ⇩
-
[General] Medium Damage Range 2 Removed
-
[General] Bullet Velocity increased from 300m/s to 530m/s
-
[General] Sprint to Fire speed slowed from 88ms to 110ms
-
[General] Upper Torso multiplier decreased from 1.1x to 1x
-
[General] Lower Torso multiplier decreased from 0.94x to 0.9x
-
[Attachment] Extended Mag rounds increased from 45 to 50
-
[General] Visual Recoil Reduced
SMG
neutral
GENERAL CHANGES
neutral
-
[Max Range] Damage: 28 → 30 ⇧
-
[Max Range] Range: 0 - 10.1m → 0 - 12.2m ⇧
-
[Medium Range 1] Damage: 24 → 28 ⇧
-
[Medium Range 1] Range: 10.1 - 20.5m → 12.2 - 20m ⇧⇩
-
[Min Range] Damage: 19 → 20 ⇧
-
[Min Range] Range: >20.5m → >20m ⇩
-
[General] Medium Damage Range 2 Removed
-
[General] Bullet Velocity decreased from 680m/s to 570m/s
-
[General] Aim Down Sight speed improved from 240ms to 210ms
-
[General] Headshot multiplier increased from 1.2x to 1.27x
-
[General] Lower Torso multiplier decreased from 1x to 0.95x
-
[General] Visual Recoil Reduced
SHOTGUN
neutral
ATTACHMENTS
-
-
Rate of Fire improvement increased from 3% to 5%.
SHOTGUN
neutral
GENERAL CHANGES
neutral
-
[Medium Range 1] Damage: 45 → 55 ⇧
-
[Medium Range 1] Range: 1.8 - 6.3m
-
[Medium Range 2] Damage: 32 → 45 ⇧
-
[Medium Range 2] Range: 6.3 - 8.9m
-
[Min Range] Damage: 21 → 32 ⇧
-
[Min Range] Range: >8.9m
-
[Attachment] 12 Gauge Slugs: Headshot multiplier increased from 1.2x to 1.6x
ATTACHMENTS
-
-
Headshot multiplier increased from 1.2x to 1.6x
SHOTGUN
neutral
GENERAL CHANGES
neutral
-
[Max Range] Damage: 60 (range increased)
-
[Max Range] Range: 0 - 1.02m → 0 - 1.8m ⇧
-
[Medium Range 1] Range: 1.02 - 4.5m → 1.8 - 6.3m ⇧
-
[Medium Range 2] Range: 4.5 - 8.9m → 6.3 - 8.9m ⇧
-
[Min Range] Damage & Range: unchanged
-
[Note] Each Damage Value is per Pellet
LMG
neutral
ATTACHMENTS
-
-
Now reduces Pre-Fire Delay to 19ms (25% reduction).
LMG
neutral
ATTACHMENTS
-
-
Now reduces Pre-Fire Delay to 10ms (50% reduction).
-
-
Now removes Pre-Fire Delay (100% reduction).
LMG
neutral
ATTACHMENTS
-
-
Now reduces Pre-Fire Delay to 25ms (25% reduction).
-
-
Now reduces Pre-Fire Delay to 17ms (50% reduction).
LMG
neutral
GENERAL CHANGES
neutral
-
[Maximum] 0 - 38.1m → 0 - 43.1m
-
[Medium Damage Range 1] New Range → 43.1 - 55.8m
-
[Minimum Damage Range] >38.1m → >55.8m
-
[general] Headshot multiplier increased from 1.12x to 1.19x
-
[general] Upper and Lower Torso multipliers decreased from 1.1x to 1x
-
[general] Visual Recoil Reduced
LMG
neutral
GENERAL CHANGES
neutral
-
[Maximum] 0 - 39.3m → 0 - 40.6m
-
[Medium Damage Range 1] New Range → 40.6 - 50.8m
-
[Minimum Damage Range] >39.3m → >50.8m
-
[general] Aim Down Sight speed slowed from 330ms to 400ms
-
[general] Headshot multiplier decreased from 1.2x to 1.19x
-
[general] Lower Torso multiplier decreased from 1.1x to 1x
-
[general] Visual Recoil Reduced
LMG
neutral
GENERAL CHANGES
neutral
-
[Maximum] 0 - 41.9m → 0 - 40.5m
-
[Medium Damage Range 1] 41.9 - 53.3m → 40.5 - 53.3m
-
[Minimum Damage Range] >53.3m → >53.3m
-
[general] Headshot multiplier decreased from 1.3x to 1.18x
-
[general] Lower Torso multiplier increased from 0.95x to 1x
-
[general] Visual Recoil Reduced
LMG
neutral
GENERAL CHANGES
neutral
-
[Maximum] 0 - 39.3m → 0 - 35.5m
-
[Medium Damage Range 1] 39.3 - 50.8m → 35.5 - 45.7m
-
[Minimum Damage Range] >50.8m → >45.7m
-
[general] Headshot multiplier decreased from 1.4x to 1.14x
-
[general] Upper Torso multiplier decreased from 1.15x to 1x
-
[general] Lower Torso multiplier decreased from 1.05x to 1x
-
[general] Visual Recoil Reduced
RIFLE
neutral
GENERAL CHANGES
neutral
-
Bullet Velocity decreased from 900m/s to 860m/s
-
Headshot multiplier increased from 1.1x to 1.2x
-
Lower Torso multiplier decreased from 1x to 0.9x
ATTACHMENTS
-
-
Maximum Damage increased from 25 to 45
-
Minimum Damage increased from 20 to 40
-
Rate of Fire increased from 5% to 10%
-
Damage Range penalty decreased from 35% to 25%
-
Bullet Velocity penalty decreased from 20% to 10%
RIFLE
neutral
GENERAL CHANGES
neutral
-
Bullet Velocity increased from 890m/s to 920m/s
-
Aim Down Sight speed improved from 350ms to 330ms
-
Inflicted Flinch to enemies increased
-
Received Flinch from enemies decreased
RIFLE
neutral
GENERAL CHANGES
neutral
-
Bullet Velocity increased from 870m/s to 910m/s
ATTACHMENTS
-
-
Damage Range penalty decreased from 30% to 15%
-
Bullet Velocity penalty decreased from 18% to 10%
RIFLE
neutral
GENERAL CHANGES
neutral
-
Bullet Velocity increased from 880m/s to 1020m/s
-
Lower Torso multiplier increased from 0.9x to 1x
-
Headshot multiplier increased from 1.2x to 1.27x
-
Inflicted Flinch to enemies increased
-
View Kick Strength improved significantly
RIFLE
neutral
GENERAL CHANGES
neutral
-
Bullet Velocity decreased form 915m/s to 890m/s
-
Neck multiplier increased from 1x to 1.25x
SNIPER
neutral
GENERAL CHANGES
neutral
-
Aim Down Sight speed slowed from 510ms to 600ms
SNIPER
neutral
GENERAL CHANGES
neutral
-
Medium Damage Range 1 Removed
-
Aim Down Sight speed improved from 580ms to 540ms
MELEE
neutral
GENERAL CHANGES
neutral
-
Drop Time improved from 0.83s to 0.25s.